Matt Papakiposhttp://www.papakipos.com/Home/matthew-papakipos-s-resume
Career Highlights
EntrepreneurshipI start & grow high technology startup companies in Silicon Valley. I excel in hiring top engineering talent, and together conceiving and building innovative products in new categories. I am very comfortable with all stages of startup growth, including financing, hiring, product specification, hardware and software architecture, engineering management, product positioning and launch, evangelism, and press. InvestingI invest broadly in public and private markets. Most of my public market investing is in broad indexes. I do a handful of angel investments every year with specific companies. I invest as an LP in VC funds as well. System Design & ArchitectureI architect complex computer systems. I’ve invented and patented a large number of hardware and software algorithms for solving real-world problems. I design systems that are novel, yet practical. I like solving problems that seem impossible to others: making graphics chips programmable (NVIDIA), making browser apps as fast as conventional native apps (NativeClient), making web apps that use graphics hardware (WebGL), creating a new consumer operating system (Chrome OS). LeadershipI’ve managed both hardware and software project teams, with team sizes up to eighty five people with multiple managers reporting in to me. I’ve recruited and hired hundreds of great engineers, and trained and promoted new engineers and managers and coached them through their first successful projects. That said, I love working in small teams whenever I can. Intellectual PropertyI’ve been awarded over one hundred and fifty patents. I’ve supervised disclosures and filing for hundreds more for my employees. I am well versed in protecting IP through all phases of high technology startup companies. I believe that great products come from novel ideas and technology. CommunicationI’ve negotiated software interface specifications with hardware and software vendors and standards bodies (OpenGL, WebGL, HTML5). I’ve spoken at technical conferences for developers using my products. I am frequently interviewed by technical magazines, industry analysts, and the financial press. Brown University, Bachelor of Science, Math/Computer Science. Stanford University, mid-career attended Economics, Math, & CS courses for one year. Not enrolled in a degree program. Employment HistoryPapakipos family investments, 2013-InvestorInvesting capital in a portfolio of venture capital, angel investments, and public markets. Some recent investment theses include:
Pied Piper Robotics, 2014-FounderBuilding a new robotics company. Pied Piper is developing robots for use in homes. Pied Piper developed its first robot in 2015. We are committed to building robots that improve human lives. Facebook, 2010-2014Engineering DirectorDeveloped range of projects to connect Facebook more deeply into users' daily lives, including:
Worked on various company growth initiatives, including:
Google, 2007-2010Engineering DirectorCreated a range of browser, OS, and hardware technologies to make the web richer and a deeper part of daily user application experience. Created new technologies that give browsers and web applications the ability to use CPU & GPU hardware acceleration. This allows developers to create more compelling web applications.
PeakStream, 2005-2007CTO & occasional Acting VP of EngineeringPeakStream was a Silicon Valley startup company funded by Sequoia Capital, Kleiner Perkins, and Foundation Capital. I founded the company, raised two rounds of venture capital funding, and hired over half of the staff of the company. PeakStream was a leading company developing software environments for multi-core processors and GPUs. As CTO, I was responsible for product architecture, technical leadership, and all technical communication for customers, investors, business partners, and press. Google acquired the company in 2007. NVIDIA, 1997–2003Director of ArchitectureI was responsible for the development of hardware architectures for NVIDIA’s graphics chips (GPUs). This included feature selection, hardware design, cmodel development, verification, and developer evangelism. I was responsible for salaries, performance reviews, raises, stock grants, promotions, organizational structure, and external communication for this group. I had four managers reporting to me and a total group size of eighty five people. I was responsible for protecting the IP generated by my group. All of the chip projects below shipped in volume to the mass market in PCs all over the world. GPU development projects:
Engineering process initiatives:
External communication:
Raycer Graphics, 1997Raycer was a startup company that developed a graphics chip for use in the CAD market. I was one of three architects for the Raycer scanline rendering algorithm. I was responsible for making the hardware architecture OpenGL compliant. SGI, 1996I developed UNIX device drivers for the Impact graphics workstation. I architected novel surface tessellation algorithms for the Odyssey graphics workstation. daVinci Time & Space, 1995I developed a system for interactive television presentation and led a small team coding the runtime software for presenting digital television content, including scripting system, graphics display, and input management. Time Warner Interactive Group, 1994I developed software for live video effects on Time Warner’s interactive television project. This system performed all the real-time fades, dissolves, wipes, etc. between live video sequences for an interactive shopping application that was deployed in Florida in 1994. Pacific Title, 1993I designed a computer graphics system for offloading traditional optical film effects processing onto a computer system. Due to large dataset sizes, we used the IBM PVS, a 32 processor SMP supercomputer. I was responsible for all of the development of the core image processing algorithms on the supercomputer. MasPar Computer Corp., 1990I developed a Mandelbrot Fractal viewer as a demo for this supercomputer. Compared to previous implementations, ours was the first that was fast enough to be honestly called real-time. This demo was avidly used by our sales force in selling the machine. I published a technical paper about the algorithm details, and how to extract maximum performance from the novel hardware architecture of this SIMD supercomputer. MIT Laboratory For Computer Science (LCS), 1989UNIX X Server software development. Brown University Computer Graphics Group, 1988–1990As leader of a three student team, I implemented a triangle renderer on the Connection Machine, a 4096 processor supercomputer. Published a Technical Report. DEC, Palo Alto, 1986 – 1987UNIX X Server software development. HP, Cupertino, 1985UNIX C library validation. US Patents IssuedPapers
Presentations
Press CoveragePress Coverage at Google
Press Coverage at PeakStream
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